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OpenRA

openra.net|334 points|70 comments|by tosh|Jun 27, 2026

OpenRA: Classic RTS Reimagined

OpenRA is a comprehensive project dedicated to rebuilding legendary strategy titles—specifically Red Alert, Command & Conquer, and Dune 2000—to ensure they thrive in the modern gaming landscape.

OpenRA Concept

🚀 Modernized for Today's Players

The engine has been overhauled to meet current gaming expectations, introducing several quality-of-life improvements:

  • Advanced Gameplay: Implementation of attack-move commands, a robust unit veterancy system, and a dynamic fog of war.
  • Connectivity: Full online multiplayer capabilities with integrated support for custom maps and community mods.
  • Campaigns: Refreshed single-player experiences featuring updated difficulty levels and new objectives.

Platform Compatibility

Operating SystemSupport Status
WindowsNative
macOSNative
LinuxNative

🤝 A Community-Driven Effort

OpenRA is not just a product, but a collaborative open-source project. The development process is transparent, relying heavily on community feedback for balance and feature updates.

"Developed in the open with community input into updates and balance."

Community Highlights:

  • 🗺️ User-curated and created map libraries.
  • 🛠️ A dedicated Mod SDK for those wishing to build entirely new RTS experiences.
  • 🏆 Frequent community-hosted tournaments and live streams.

📢 Developer Update: Playtest 20260222

Posted by Paul Chote on February 22, 2026

The team is thrilled to announce a new playtest following a year of significant development.

🗺️ Random Map Generation

The standout feature of this release is the introduction of random map generators for Red Alert, Tiberian Dawn, and Dune 2000. The logic follows a simple workflow: BiomePlayer CountSymmetry/ResourcesBattle!\text{Biome} \rightarrow \text{Player Count} \rightarrow \text{Symmetry/Resources} \rightarrow \text{Battle!}

🏜️ Dune 2000 Enhancements

Dune 2000 has received a significant "glow-up," including:

  1. Visual Overhaul: New effects for damaged buildings and the Sonic Tank.
  2. Logistics: The Starport now supports single-unit queuing bulk purchase logic.

⚖️ Balance and Difficulty

The project has undergone a massive tuning phase:

  • Multiplayer/Skirmish: A complete overhaul led by the community.
  • Single-Player: Difficulty curves have been smoothed to help new players learn the ropes.

🌿 Tiberian Dawn HD Mod

The standalone Tiberian Dawn HD mod, which utilizes assets from the C&C Remastered Collection, has hit two major milestones:

  • Feature Completion: All custom assets now possess HD sprites.
  • Content Manager: Users can now toggle between Classic and Remastered audio, music, and art.

🛠️ Map Editor & Tools

The map-making suite has been expanded with UI refinements and tools leveraging the new random generation logic.

  • Path Tiler: A new tool designed for the seamless placement of roads, beaches, and cliffs.

⚙️ Miscellaneous Changes

  • Added "Other RTS" mouse input configuration.
  • Finalize localization support (In Progress).

For those interested in the technical specifics, a sample configuration for the new input mode might look like this:

{
  "input_mode": "other_rts",
  "mouse_sensitivity": 1.0,
  "enable_attack_move": true
}

Final Note: For a comprehensive list of every fix and tweak, please consult the full changelog. We encourage everyone to join the playtest and provide feedback via the GitHub, Discord, or the official forums!