Ron Gilbert started production on Thimbleweed Park 2
🌲 Thimbleweed Park 2: Production Officially Underway!
Source: Ye Olde Grumpy Gamer Blog | Date: July 30, 2026
Ron Gilbert has dropped a bombshell on his community: production has officially commenced on Thimbleweed Park 2. While the news is overwhelmingly positive, it comes with a caveat regarding the timeline.
📢 The Big Announcement
The "good news" is that the sequel is in the works, with a projected release window of early 2028. To keep the community in the loop, Ron plans to launch a dedicated dev_blog (similar to the one used for the first title) to provide regular updates.
👥 The Returning Dream Team
The original creative alchemy is being reconstituted, with the following veterans returning to the project:
| Team Member | Role/Contribution |
|---|---|
| Mark Ferrari | Original Team |
| Gary Winnick | Original Team |
| David Fox | Original Team |
| Octavi Navarro | Original Team |
| Robert Megone | Original Team |
| And others... | Original Team |
🎮 Where to play Thimbleweed Park 1
If you need a refresher, the first game is currently available on:
- Steam
- Nintendo Switch
- iOS
- Google Play
[!IMPORTANT] Note on PC Platforms: Although Steam may not reflect this yet, versions for
Windows,Mac, andLinuxare confirmed.

💬 Community Reactions & Discourse
The announcement sparked a flurry of activity in the comments section, ranging from pure hype to deep lore theories.
🌀 The "Ending" Dilemma
Many fans, such as druid, expressed confusion over how a sequel is possible given the definitive (and surreal) conclusion of the first game.
- Ron's Take: He suggests that figuring out "how" is half the fun.
- Fan Theory: Fabiano Caputo pointed out that the Steam page describes the project as "Not really a sequel, not really a prequel."
- Analysis: arcanetrivia noted that Ron has a history of recontextualizing endings.
⚖️ The Absolution Arc
A humorous thread emerged regarding "gaming sins":
- LeChuck Norris asked if there would be an "absolution certificate" for pirating Zak McKracken and the Alien Mindbenders, similar to the Monkey Island gesture.
- Ron's Response: He deferred this request to David Fox.
🛠️ Technical Requests & Gameplay Hopes
Fans are already submitting their wishlists for the 2028 release:
- Interface: Deckard and Gins are hoping for a return to traditional noun commands rather than the contextual system seen in Return to Monkey Island.
- Visuals: frisby requested a fix for the discrepancy between pixel art resolution and lighting resolution.
- Physical Media: Elaine Benes is hoping for a "Big Box" physical edition.
- OS Support: Finnish fans expressed gratitude for the confirmed Linux support.
📉 The "Bad News"
While Ron teased "bad news" at the start, the community reached their own conclusion:
The bad news is something terrible. The bad news is simply that we have to wait until 2028.
Using a simple time calculation:
🗺️ Project Logic Flow
📝 Final Thoughts from the Thread
While most are ecstatic, some skepticism remains. not Ron Gilbert described the first game's ending as a "nasty rugpull," and Dreadjaws cautioned against rehashing the same narrative tricks used in Return to Monkey Island, suggesting a "Three Stooges" approach where characters remain but the world resets.
Regardless, the sentiment is clear: the return of this specific team is a massive win for point-and-click adventure fans.
def game_status():
production = True
release_year = 2028
hype_level = float('inf')
return f"Status: In Production. Target: {release_year}. Hype: {hype_level}"
print(game_status())