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Ron Gilbert started production on Thimbleweed Park 2

Original article
grumpygamer.com|196 points|94 comments|by alberto-m|Jul 30, 2026

🌲 Thimbleweed Park 2: Production Officially Underway!

Source: Ye Olde Grumpy Gamer Blog | Date: July 30, 2026

Ron Gilbert has dropped a bombshell on his community: production has officially commenced on Thimbleweed Park 2. While the news is overwhelmingly positive, it comes with a caveat regarding the timeline.

📢 The Big Announcement

The "good news" is that the sequel is in the works, with a projected release window of early 2028. To keep the community in the loop, Ron plans to launch a dedicated dev_blog (similar to the one used for the first title) to provide regular updates.

👥 The Returning Dream Team

The original creative alchemy is being reconstituted, with the following veterans returning to the project:

Team MemberRole/Contribution
Mark FerrariOriginal Team
Gary WinnickOriginal Team
David FoxOriginal Team
Octavi NavarroOriginal Team
Robert MegoneOriginal Team
And others...Original Team

🎮 Where to play Thimbleweed Park 1

If you need a refresher, the first game is currently available on:

  • Steam
  • Nintendo Switch
  • iOS
  • Google Play

[!IMPORTANT] Note on PC Platforms: Although Steam may not reflect this yet, versions for Windows, Mac, and Linux are confirmed.

Thimbleweed Park 2 Announcement


💬 Community Reactions & Discourse

The announcement sparked a flurry of activity in the comments section, ranging from pure hype to deep lore theories.

🌀 The "Ending" Dilemma

Many fans, such as druid, expressed confusion over how a sequel is possible given the definitive (and surreal) conclusion of the first game.

  • Ron's Take: He suggests that figuring out "how" is half the fun.
  • Fan Theory: Fabiano Caputo pointed out that the Steam page describes the project as "Not really a sequel, not really a prequel."
  • Analysis: arcanetrivia noted that Ron has a history of recontextualizing endings.

⚖️ The Absolution Arc

A humorous thread emerged regarding "gaming sins":

  • LeChuck Norris asked if there would be an "absolution certificate" for pirating Zak McKracken and the Alien Mindbenders, similar to the Monkey Island gesture.
  • Ron's Response: He deferred this request to David Fox.

🛠️ Technical Requests & Gameplay Hopes

Fans are already submitting their wishlists for the 2028 release:

  • Interface: Deckard and Gins are hoping for a return to traditional noun commands rather than the contextual system seen in Return to Monkey Island.
  • Visuals: frisby requested a fix for the discrepancy between pixel art resolution and lighting resolution.
  • Physical Media: Elaine Benes is hoping for a "Big Box" physical edition.
  • OS Support: Finnish fans expressed gratitude for the confirmed Linux support.

📉 The "Bad News"

While Ron teased "bad news" at the start, the community reached their own conclusion: The bad news is something terrible. →\rightarrow→ The bad news is simply that we have to wait until 2028.

Using a simple time calculation: Wait Time=2028−2026=2 years approx.\text{Wait Time} = 2028 - 2026 = 2 \text{ years approx.}Wait Time=2028−2026=2 years approx.


🗺️ Project Logic Flow

📝 Final Thoughts from the Thread

While most are ecstatic, some skepticism remains. not Ron Gilbert described the first game's ending as a "nasty rugpull," and Dreadjaws cautioned against rehashing the same narrative tricks used in Return to Monkey Island, suggesting a "Three Stooges" approach where characters remain but the world resets.

Regardless, the sentiment is clear: the return of this specific team is a massive win for point-and-click adventure fans.

def game_status():
    production = True
    release_year = 2028
    hype_level = float('inf')
    return f"Status: In Production. Target: {release_year}. Hype: {hype_level}"

print(game_status())