gpuvis: GPU Trace Visualizer
gpuvis: A Visualizer for GPU Traces
Developed by mikesart, gpuvis is a specialized tool designed to visualize GPU traces. The project is hosted on GitHub and serves as a powerful utility for analyzing graphics hardware performance.
(Note: Image link represents the screenshot mentioned in the repository)
🛠 Project Architecture & Files
The repository is organized into several key directories and configuration files to manage the build process and source code.
Directory Structure
File Inventory
The following files are present in the root directory:
- Build Scripts:
CMakeLists.txt,Makefile,meson.build,meson_options.txt. - Configuration:
.clang-format,.editorconfig,.gitattributes,.gitignore. - Documentation & Legal:
README.md,LICENSE. - Linux Integration:
com.github.gpuvis.Gpuvis.desktop,com.github.gpuvis.Gpuvis.metainfo.xml,com.github.gpuvis.Gpuvis.svg. - Other:
patches,qtcreator.
⚖️ Licensing and Credits
The core gpuvis code is released under the MIT License.
MIT License Agreement
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
Third-Party Dependencies
The project integrates various libraries and fonts, each with its own licensing terms:
| Component | License / Credit | Note |
|---|---|---|
| Simple DirectMedia Layer | zlib | Core multimedia layer |
| gl3w | Public Domain | OpenGL loading |
| Dear ImGui | MIT | UI developed by Omar Cornut |
| imgui_freetype | Vuhdo | Font rendering |
| ProggyClean/Tiny | MIT | Fonts by Tristan Grimmer |
| Roboto / DroidSans | Apache 2.0 | Fonts by C. Robertson / S. Matteson |
| stb libraries | Public Domain | By Sean Barrett (textedit, truetype, rectpack) |
| trace-cmd | GNU GPL v2 | Trace command utility |
| miniz | MIT | Compression |
| ya_getopt | 2-clause BSD | Option parsing |
| noc_file_dialog.h | MIT | File dialogs |
| ucm cmake macros | MIT | Build macros |
| SMHasher | MIT | Hashing |
| {fmt} | 2-clause BSD | Fast formatting library |
| RapidJSON | MIT | JSON parsing |
| stlini | Author Credit | Utility library |
📜 History and Context
The inception of this library was made possible through the support of Media Molecule. Its primary early application was for internal use during the development of the video game Tearaway.
Technical Nuance
When analyzing GPU traces, the tool helps calculate metrics such as throughput. For example, a simplified representation of GPU efficiency might be expressed as:
🚀 Development & Status
The project has evolved its build system over time, moving from basic Makefiles to more robust systems like cmake and meson.
Setup Checklist
- Clone repository
- Install dependencies (SDL, etc.)
- Run
cmakeormesonbuild - Load a trace from the
traces/folder
Repository Statistics
- Stars:
- Forks:
- Watchers:
Example Build Command
To initialize the project using CMake, one might use:
mkdir build && cd build
cmake ..
make -j$(nproc)
For further details, please refer to the GPUVis Documentation.