We're working on a new RuneScape MMO
A New Era for Gielinor: The Next RuneScape MMO

We were going to keep this a secret... But we couldn't! As many of you saw at RuneFest, we have been quietly developing a massive new project: a brand-new RuneScape MMORPG.
"Well, we said there was one more thing... and we meant it."
Introducing RS4
While we haven't finalized the official title, this represents our fourth generation of RuneScape development, so we are calling it RS4 for the time being. This ambitious title is being crafted using Unreal Engine and is set within the beloved world of Gielinor.
Why reveal it now?
We spent a significant amount of time debating whether to announce this so early. Because we are in the initial stages of development, the game is still several years away. However, we believe that our titles reach their full potential when we build with the community, rather than just for them.
We want to integrate your feedback, test concepts, and learn from your insights from day one. Our goal is to blend the technical advancements we've made in Dragonwilds with the community-driven co-development spirit of Old School RuneScape and RuneScape.
As always, the core pillars of our design will be permanent progression and game integrity.
A Growing Family of Games
It is vital to understand that RS4 is not a replacement. It is an addition.
| Game | Status | Role in Ecosystem |
|---|---|---|
| Old School RuneScape | Active | Legacy experience & community-led |
| RuneScape | Active | Modern evolution of the original |
| Dragonwilds | Active | Specialized experience |
RS4 | In Development | A new way to experience Gielinor |
Each of these titles is managed by its own dedicated team with its own roadmap and continued investment. We believe that offering diverse ways to experience Gielinor makes the entire franchise stronger.
The Journey Begins in Ashenfall

The story of RS4 starts in a region that players are only just beginning to encounter: Ashenfall. Located to the north-east of Gielinor, this landmass was first introduced in RuneScape: Dragonwilds.
The Lore Context:
- Timeline: Set years after the conclusion of Dragonwilds.
- Key Event: Occurs after the defeat and destruction of the Dragon Queen, Kuldra.
- Evolution: The world has shifted, and Ashenfall has evolved in the intervening years.
While we start in Ashenfall, our vision is for the adventure to expand far beyond its borders, eventually leading players back to familiar lands and into entirely undiscovered territories across Gielinor.

Looking Ahead
We know you have countless questions, but since we are so early in the process, many answers are simply "too soon to tell." This isn't a full reveal, but an invitation to join the journey.
📅 Roadmap for Next Year
- Detailed world-building reveals
- Deep dives into gameplay mechanics
- Introduction of the development team
- Instructions on how to get involved in testing/feedback
def project_status():
status = "Early Development"
engine = "Unreal Engine"
location = "Ashenfall, Gielinor"
release_window = "A few years away"
return f"Status: {status} | Engine: {engine} | Setting: {location} | ETA: {release_window}"
print(project_status())
Summary of the Announcement
- What: A new RuneScape MMORPG (
RS4). - Tech: Powered by Unreal Engine.
- Position: An independent experience sitting alongside OSRS, RS, and Dragonwilds.
- Values: Community-driven, permanent progression, and integrity.
- Setting: Starts in Ashenfall, Gielinor, post-Kuldra.

Twenty-five years ago, a small team and a passionate community built something unimaginable. We want to do it again.
Join the journey: Enter your email to register interest and stay updated on the evolution of Gielinor.